MW4 map guide

Lithium Hardpoint rotations and spawns

Lithium has six hills. This guide takes them in order: how pros rotate from one to the next, when to leave, where they hold and where you spawn while each one is live. It's built from 70 pro rotations and 127 pro respawns across 17 pro scrim maps on Lithium.

6hills
70pro rotations
17pro scrim maps
5CDL games to watch
Lithium map with the six Hardpoint hills labelled: P1 Refinery, P2 Packaging, P3 Overpass, P4 Warehouse, P5 Road, P6 Silos, and the main pro route between them
P1 Refinery, P2 Packaging, P3 Overpass, P4 Warehouse, P5 Road and P6 Silos, with the main pro route between them. Tap the map to open it in the Map Lab.

Hill order

The Lithium hills go up in this order. After P6 Silos the rotation starts again at P1 Refinery, so P1 comes round more than once in a long game.

  1. P1Refinery
  2. P2Packaging
  3. P3Overpass
  4. P4Warehouse
  5. P5Road
  6. P6Silos
  7. P1then back to the start

Rotations and when to leave

Run times are at a sprint. The main route is the way pros ran most often, and the alternate is the other way in.

The leave column is when to send your first player off the old hill: the run plus about 10 seconds, rounded to the nearest 5, so they're set before the new hill goes live.

The longest run on Lithium is P3 to P4 at 9s. The shortest is P6 to P1 at 5s.

RotationMain routeAlternateLeave atPro rotations seen
P1 → P2Refinery to Packaging8.5s10s20s left21
P2 → P3Packaging to Overpass7.5s10s15s left18
P3 → P4Overpass to Warehouse9s13.5s20s left11
P4 → P5Warehouse to Road7s7.5s15s left10
P5 → P6Road to Silos8s11.5s20s left7
P6 → P1Silos to Refinery5s8s15s left3

Hill by hill

Each hill as the Map Lab shows it: the route in from the hill before, the spots pros held when they won it and the spawn zones while it's live.

  • Main pro route
  • Alternate
  • Where pros hold
  • Safe spawn
  • Mixed
  • Trap
  • Few seen
ABCSend one with 15s leftABCDP1RefineryP2P3P4P5P6Silos
P1 Refinery, with the route in from P6, where pros hold and where you spawn.
P1 of 6

Refinery

The first hill of the game, and the one you rotate back to from P6 Silos

Getting there

The main pro route from P6 Silos takes 5s at a sprint, and the alternate takes 8s. It is the shortest run on Lithium. Send your first player with 15s left on P6. From 3 pro rotations. Few were seen, so treat it as a guide.

Where pros hold

Counted across the 11 P1 hills pros won. A and B are on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 11 of 11
  • BOn the hillheld in 9 of 11
  • COff the hillheld in 9 of 11
  • DOff the hillheld in 9 of 11

Where you spawn

While P1 is live you spawn in one of three zones. A and B are safe. C is a trap.

  • ASafe · 8 spawns0 of 7 died in 10s
    first fight about 11s in
  • BSafe · 6 spawns0 of 6 died in 10s
    first fight about 6s in
  • CTrap · 5 spawns2 of 5 died in 10s
    first fight about 9s in

Spawns flipped in 2 of 8 P1 hills seen, about 53s in.

Open P1 in the Map Lab
ABCDSend one with 20s leftABCDP1RefineryP2PackagingP3P4P5P6
P2 Packaging, with the route in from P1, where pros hold and where you spawn.
P2 of 6

Packaging

Rotating in from P1 Refinery

Getting there

The main pro route from P1 Refinery takes 8.5s at a sprint, and the alternate takes 10s. Send your first player with 20s left on P1. From 21 pro rotations.

Where pros hold

Counted across the 9 P2 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 8 of 9
  • BOff the hillheld in 8 of 9
  • COff the hillheld in 7 of 9
  • DOff the hillheld in 5 of 9

Where you spawn

While P2 is live you spawn in one of four zones. A and B are safe. C is mixed. D was seen too few times to judge.

  • ASafe · 9 spawns1 of 8 died in 10s
    first fight about 12s in
  • BSafe · 7 spawns0 of 7 died in 10s
    first fight about 15s in
  • CMixed · 6 spawns1 of 6 died in 10s
    first fight about 18s in
  • DFew seen · 4 spawns0 of 4 died in 10s
    first fight about 16s in

Spawns flipped in 3 of 9 P2 hills seen, about 42s in.

Open P2 in the Map Lab
ABCDSend one with 15s leftABCDP1P2PackagingP3OverpassP4P5P6
P3 Overpass, with the route in from P2, where pros hold and where you spawn.
P3 of 6

Overpass

Rotating in from P2 Packaging

Getting there

The main pro route from P2 Packaging takes 7.5s at a sprint, and the alternate takes 10s. Send your first player with 15s left on P2. From 18 pro rotations.

Where pros hold

Counted across the 12 P3 hills pros won. A is on the hill itself.

  • AOn the hillheld in 11 of 12
  • BOff the hillheld in 9 of 12
  • COff the hillheld in 10 of 12
  • DOff the hillheld in 10 of 12

Where you spawn

While P3 is live you spawn in one of four zones. A, B and C are mixed. D was seen too few times to judge.

  • AMixed · 9 spawns2 of 8 died in 10s
    first fight about 11s in
  • BMixed · 8 spawns3 of 8 died in 10s
    first fight about 10s in
  • CMixed · 5 spawns1 of 5 died in 10s
    first fight about 17s in
  • DFew seen · 3 spawnstoo few to judge

Spawns flipped in 3 of 10 P3 hills seen, about 35s in.

Open P3 in the Map Lab
ABCDSend one with 20s leftABCDP1P2P3OverpassP4WarehouseP5P6
P4 Warehouse, with the route in from P3, where pros hold and where you spawn.
P4 of 6

Warehouse

Rotating in from P3 Overpass

Getting there

The main pro route from P3 Overpass takes 9s at a sprint, and the alternate takes 13.5s. It is the longest run on Lithium. Send your first player with 20s left on P3. From 11 pro rotations.

Where pros hold

Counted across the 6 P4 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 5 of 6
  • BOff the hillheld in 5 of 6
  • COff the hillheld in 5 of 6
  • DOff the hillheld in 3 of 6

Where you spawn

While P4 is live you spawn in one of four zones. A is safe. B is mixed. C and D were seen too few times to judge.

  • ASafe · 6 spawns0 of 6 died in 10s
    first fight about 6s in
  • BMixed · 5 spawns1 of 5 died in 10s
    first fight about 20s in
  • CFew seen · 4 spawns1 of 4 died in 10s
  • DFew seen · 3 spawnstoo few to judge

Spawns flipped in 2 of 6 P4 hills seen, about 35s in.

Open P4 in the Map Lab
ABSend one with 15s leftABCDP1P2P3P4WarehouseP5RoadP6
P5 Road, with the route in from P4, where pros hold and where you spawn.
P5 of 6

Road

Rotating in from P4 Warehouse

Getting there

The main pro route from P4 Warehouse takes 7s at a sprint, and the alternate takes 7.5s. Send your first player with 15s left on P4. From 10 pro rotations.

Where pros hold

Counted across the 6 P5 hills pros won. A and C are on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 6 of 6
  • BOff the hillheld in 6 of 6
  • COn the hillheld in 6 of 6
  • DOff the hillheld in 5 of 6

Where you spawn

While P5 is live you spawn in one of two zones. A is safe. B was seen too few times to judge.

  • ASafe · 6 spawns0 of 6 died in 10s
    first fight about 16s in
  • BFew seen · 3 spawns1 of 3 died in 10s

Spawns flipped in 3 of 5 P5 hills seen, about 43s in. Few respawns were seen on this hill, so treat it as a guide.

Open P5 in the Map Lab
ABSend one with 20s leftABP1P2P3P4P5RoadP6Silos
P6 Silos, with the route in from P5, where pros hold and where you spawn.
P6 of 6

Silos

Rotating in from P5 Road

Getting there

The main pro route from P5 Road takes 8s at a sprint, and the alternate takes 11.5s. Send your first player with 20s left on P5. From 7 pro rotations.

Where pros hold

Counted across the 2 P6 hills pros won. Every spot is just off the hill. On the map, a short line from a spot shows where players looked.

  • AOff the hillheld in 2 of 2
  • BOff the hillheld in 2 of 2

Where you spawn

While P6 is live you spawn in one of two zones. A is mixed. B was seen too few times to judge.

  • AMixed · 5 spawns1 of 5 died in 10s
    first fight about 10s in
  • BFew seen · 3 spawns0 of 3 died in 10s
    first fight about 12s in

Spawns flipped in 1 of 4 P6 hills seen, about 37s in. Few respawns were seen on this hill, so treat it as a guide.

Open P6 in the Map Lab

How spawns work on Lithium

Spawns flipped in 14 of 42 hills on Lithium, mostly late: about 42s into the hill. Hold your side early and you keep good spawns.

Trap zones on Lithium: C on P1. Players who spawned there often died within 10 seconds. On P5 every zone with enough spawns to judge came out safe.

Safe means 15% or fewer of the players who spawned in a zone died within 10 seconds. Trap means 40% or more did, and mixed is in between. Few seen means fewer than five spawns, too few to judge.

  • You spawn away from the other team and close to your own.
  • Each hill has two sides. Hold your side and your spawns stay behind you.
  • Push too far past the hill and the spawns flip: they spawn behind you.
  • When the hill moves, both teams’ spawns move with it.
Hijack

Pro Hijack numbers

Our Hijack numbers aren't split by map yet. Across 24 pro Hijack games on all maps there were 78 plants, about 3.2 a game, and the median plant held for 12 seconds before it was stopped. Every second a plant holds is a point.

Plan Hijack on Lithium in the Map Lab
CDL Launch Invitational, Day 1

Watch pro games on Lithium

The Map Lab plays back whole CDL games on Lithium, with all eight players on the map, the score and the clock. There are 5 games here so far: 2 Hardpoint and 3 Hijack.

Where the numbers come from

Rotations, run times, holds and spawns on this page come from 17 pro scrim maps on Lithium: 70 pro rotations and 127 pro respawns. Hills with only a few rotations or spawns seen say so.

The pro games are from the CDL Launch Invitational broadcast.

The same numbers drive the free Map Lab, where you can draw your own plan on Lithium, save it and send it to your team. Updated 7 November 2026.

Want this for your own team?

A Team Review puts your own rotations, rounds and spawns next to these pro numbers, map by map, with the five changes that matter most.