MW4 map guide

Sentry Hardpoint rotations and spawns

Sentry has five hills. This guide takes them in order: how pros rotate from one to the next, when to leave, where they hold and where you spawn while each one is live. It's built from 65 pro rotations and 80 pro respawns across 13 pro scrim maps on Sentry.

5hills
65pro rotations
13pro scrim maps
2CDL games to watch
Sentry map with the five Hardpoint hills labelled: P1 Control Center, P2 Barracks, P3 Dome, P4 Driveway, P5 Utility, and the main pro route between them
P1 Control Center, P2 Barracks, P3 Dome, P4 Driveway and P5 Utility, with the main pro route between them. Tap the map to open it in the Map Lab.

Hill order

The Sentry hills go up in this order. After P5 Utility the rotation starts again at P1 Control Center, so P1 comes round more than once in a long game.

  1. P1Control Center
  2. P2Barracks
  3. P3Dome
  4. P4Driveway
  5. P5Utility
  6. P1then back to the start

Rotations and when to leave

Run times are at a sprint. The main route is the way pros ran most often, and the alternate is the other way in.

The leave column is when to send your first player off the old hill: the run plus about 10 seconds, rounded to the nearest 5, so they're set before the new hill goes live.

The longest run on Sentry is P2 to P3 at 9.5s. The shortest is P5 to P1 at 4.5s.

RotationMain routeAlternateLeave atPro rotations seen
P1 → P2Control Center to Barracks5s4.5s15s left16
P2 → P3Barracks to Dome9.5s10s20s left14
P3 → P4Dome to Driveway6s7.5s15s left14
P4 → P5Driveway to Utility8.5s11.5s20s left13
P5 → P1Utility to Control Center4.5s8s15s left8

Hill by hill

Each hill as the Map Lab shows it: the route in from the hill before, the spots pros held when they won it and the spawn zones while it's live.

  • Main pro route
  • Alternate
  • Where pros hold
  • Safe spawn
  • Mixed
  • Trap
  • Few seen
ABSend one with 15s leftABCDP1Control CenterP2P3P4P5Utility
P1 Control Center, with the route in from P5, where pros hold and where you spawn.
P1 of 5

Control Center

The first hill of the game, and the one you rotate back to from P5 Utility

Getting there

The main pro route from P5 Utility takes 4.5s at a sprint, and the alternate takes 8s. It is the shortest run on Sentry. Send your first player with 15s left on P5. From 8 pro rotations.

Where pros hold

Counted across the 10 P1 hills pros won. A is on the hill itself.

  • AOn the hillheld in 10 of 10
  • BOff the hillheld in 10 of 10
  • COff the hillheld in 9 of 10
  • DOff the hillheld in 9 of 10

Where you spawn

While P1 is live you spawn in one of two zones. A and B were seen too few times to judge.

  • AFew seen · 4 spawns2 of 4 died in 10s
    first fight about 10s in
  • BFew seen · 3 spawns1 of 3 died in 10s

Spawns flipped in 2 of 3 P1 hills seen, about 37s in. Few respawns were seen on this hill, so treat it as a guide.

Open P1 in the Map Lab
ABCDSend one with 15s leftABCDP1Control CenterP2BarracksP3P4P5
P2 Barracks, with the route in from P1, where pros hold and where you spawn.
P2 of 5

Barracks

Rotating in from P1 Control Center

Getting there

The main pro route from P1 Control Center takes 5s at a sprint. The alternate is a little quicker at 4.5s. Send your first player with 15s left on P1. From 16 pro rotations.

Where pros hold

Counted across the 13 P2 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 12 of 13
  • BOff the hillheld in 10 of 13
  • COff the hillheld in 4 of 13
  • DOff the hillheld in 9 of 13

Where you spawn

While P2 is live you spawn in one of four zones. B is safe. A is mixed. C and D were seen too few times to judge.

  • AMixed · 6 spawns2 of 6 died in 10s
    first fight about 11s in
  • BSafe · 5 spawns0 of 5 died in 10s
    first fight about 12s in
  • CFew seen · 4 spawns1 of 4 died in 10s
  • DFew seen · 3 spawnstoo few to judge
    first fight about 11s in

Spawns flipped in 2 of 7 P2 hills seen, about 36s in.

Open P2 in the Map Lab
ABCSend one with 20s leftABCDP1P2BarracksP3DomeP4P5
P3 Dome, with the route in from P2, where pros hold and where you spawn.
P3 of 5

Dome

Rotating in from P2 Barracks

Getting there

The main pro route from P2 Barracks takes 9.5s at a sprint, and the alternate takes 10s. It is the longest run on Sentry. Send your first player with 20s left on P2. From 14 pro rotations.

Where pros hold

Counted across the 8 P3 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 8 of 8
  • BOff the hillheld in 7 of 8
  • COff the hillheld in 7 of 8
  • DOff the hillheld in 7 of 8

Where you spawn

While P3 is live you spawn in one of three zones. A is mixed. B and C were seen too few times to judge.

  • AMixed · 10 spawns2 of 9 died in 10s
    first fight about 12s in
  • BFew seen · 5 spawns0 of 4 died in 10s
    first fight about 14s in
  • CFew seen · 3 spawns0 of 3 died in 10s
    first fight about 15s in

Spawns flipped in 1 of 6 P3 hills seen, about 52s in.

Open P3 in the Map Lab
ABSend one with 15s leftABCDP1P2P3DomeP4DrivewayP5
P4 Driveway, with the route in from P3, where pros hold and where you spawn.
P4 of 5

Driveway

Rotating in from P3 Dome

Getting there

The main pro route from P3 Dome takes 6s at a sprint, and the alternate takes 7.5s. Send your first player with 15s left on P3. From 14 pro rotations.

Where pros hold

Counted across the 10 P4 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 8 of 10
  • BOff the hillheld in 8 of 10
  • COff the hillheld in 8 of 10
  • DOff the hillheld in 6 of 10

Where you spawn

While P4 is live you spawn in one of two zones. A and B were seen too few times to judge.

  • AFew seen · 5 spawns1 of 4 died in 10s
  • BFew seen · 4 spawns1 of 4 died in 10s

No spawn flips in the 4 P4 hills seen. Few respawns were seen on this hill, so treat it as a guide.

Open P4 in the Map Lab
ABCSend one with 20s leftABCDP1P2P3P4DrivewayP5Utility
P5 Utility, with the route in from P4, where pros hold and where you spawn.
P5 of 5

Utility

Rotating in from P4 Driveway

Getting there

The main pro route from P4 Driveway takes 8.5s at a sprint, and the alternate takes 11.5s. Send your first player with 20s left on P4. From 13 pro rotations.

Where pros hold

Counted across the 9 P5 hills pros won. A is on the hill itself.

  • AOn the hillheld in 9 of 9
  • BOff the hillheld in 4 of 9
  • COff the hillheld in 6 of 9
  • DOff the hillheld in 6 of 9

Where you spawn

While P5 is live you spawn in one of three zones. A, B and C were seen too few times to judge.

  • AFew seen · 4 spawns0 of 3 died in 10s
    first fight about 15s in
  • BFew seen · 3 spawns0 of 3 died in 10s
  • CFew seen · 3 spawnstoo few to judge

No spawn flips in the 3 P5 hills seen. Few respawns were seen on this hill, so treat it as a guide.

Open P5 in the Map Lab

How spawns work on Sentry

Spawns flipped in 5 of 23 hills on Sentry, mostly late: about 37s into the hill. Hold your side early and you keep good spawns.

No zone on Sentry came out as a trap.

Safe means 15% or fewer of the players who spawned in a zone died within 10 seconds. Trap means 40% or more did, and mixed is in between. Few seen means fewer than five spawns, too few to judge.

  • You spawn away from the other team and close to your own.
  • Each hill has two sides. Hold your side and your spawns stay behind you.
  • Push too far past the hill and the spawns flip: they spawn behind you.
  • When the hill moves, both teams’ spawns move with it.
CDL Launch Invitational, Day 1

Watch pro games on Sentry

The Map Lab plays back whole CDL games on Sentry, with all eight players on the map, the score and the clock. There are 2 games here so far: 2 Hardpoint.

Where the numbers come from

Rotations, run times, holds and spawns on this page come from 13 pro scrim maps on Sentry: 65 pro rotations and 80 pro respawns. Hills with only a few rotations or spawns seen say so.

The pro games are from the CDL Launch Invitational broadcast.

The same numbers drive the free Map Lab, where you can draw your own plan on Sentry, save it and send it to your team. Updated 7 November 2026.

Want this for your own team?

A Team Review puts your own rotations, rounds and spawns next to these pro numbers, map by map, with the five changes that matter most.