MW4 map guide

Reactor Hardpoint rotations and spawns

Reactor has five hills. This guide takes them in order: how pros rotate from one to the next, when to leave, where they hold and where you spawn while each one is live. It's built from 83 pro rotations and 151 pro respawns across 16 pro scrim maps on Reactor.

5hills
83pro rotations
16pro scrim maps
8CDL games to watch
Reactor map with the five Hardpoint hills labelled: P1 Reactor Hall, P2 Waste Treatment, P3 Loading Dock, P4 Pump Station, P5 Transformers, and the main pro route between them
P1 Reactor Hall, P2 Waste Treatment, P3 Loading Dock, P4 Pump Station and P5 Transformers, with the main pro route between them. Tap the map to open it in the Map Lab.

Hill order

The Reactor hills go up in this order. After P5 Transformers the rotation starts again at P1 Reactor Hall, so P1 comes round more than once in a long game.

  1. P1Reactor Hall
  2. P2Waste Treatment
  3. P3Loading Dock
  4. P4Pump Station
  5. P5Transformers
  6. P1then back to the start

Rotations and when to leave

Run times are at a sprint. The main route is the way pros ran most often, and the alternate is the other way in.

The leave column is when to send your first player off the old hill: the run plus about 10 seconds, rounded to the nearest 5, so they're set before the new hill goes live.

The longest run on Reactor is P4 to P5 at 12.5s. The shortest is P2 to P3 at 8s.

RotationMain routeAlternateLeave atPro rotations seen
P1 → P2Reactor Hall to Waste Treatment9.5s10.5s20s left24
P2 → P3Waste Treatment to Loading Dock8s12s20s left18
P3 → P4Loading Dock to Pump Station8.5s11.5s20s left17
P4 → P5Pump Station to Transformers12.5s19s25s left13
P5 → P1Transformers to Reactor Hall8.5s10s20s left11

Hill by hill

Each hill as the Map Lab shows it: the route in from the hill before, the spots pros held when they won it and the spawn zones while it's live.

  • Main pro route
  • Alternate
  • Where pros hold
  • Safe spawn
  • Mixed
  • Trap
  • Few seen
ABCDSend one with 20s leftABCDP1Reactor HallP2P3P4P5Transformers
P1 Reactor Hall, with the route in from P5, where pros hold and where you spawn.
P1 of 5

Reactor Hall

The first hill of the game, and the one you rotate back to from P5 Transformers

Getting there

The main pro route from P5 Transformers takes 8.5s at a sprint, and the alternate takes 10s. Send your first player with 20s left on P5. From 11 pro rotations.

Where pros hold

Counted across the 14 P1 hills pros won. A and C are on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 14 of 14
  • BOff the hillheld in 12 of 14
  • COn the hillheld in 11 of 14
  • DOff the hillheld in 12 of 14

Where you spawn

While P1 is live you spawn in one of four zones. A and B are safe. C and D were seen too few times to judge.

  • ASafe · 9 spawns1 of 9 died in 10s
    first fight about 13s in
  • BSafe · 5 spawns0 of 5 died in 10s
    first fight about 15s in
  • CFew seen · 4 spawns0 of 4 died in 10s
  • DFew seen · 3 spawns0 of 3 died in 10s
    first fight about 15s in

Spawns flipped in 5 of 10 P1 hills seen, about 47s in.

Open P1 in the Map Lab
ABCDSend one with 20s leftABCDP1Reactor HallP2Waste TreatmentP3P4P5
P2 Waste Treatment, with the route in from P1, where pros hold and where you spawn.
P2 of 5

Waste Treatment

Rotating in from P1 Reactor Hall

Getting there

The main pro route from P1 Reactor Hall takes 9.5s at a sprint, and the alternate takes 10.5s. Send your first player with 20s left on P1. From 24 pro rotations.

Where pros hold

Counted across the 9 P2 hills pros won. A is on the hill itself.

  • AOn the hillheld in 9 of 9
  • BOff the hillheld in 9 of 9
  • COff the hillheld in 8 of 9
  • DOff the hillheld in 7 of 9

Where you spawn

While P2 is live you spawn in one of four zones. A, B and C are safe. D was seen too few times to judge.

  • ASafe · 9 spawns0 of 9 died in 10s
    first fight about 15s in
  • BSafe · 7 spawns0 of 7 died in 10s
    first fight about 15s in
  • CSafe · 7 spawns0 of 6 died in 10s
    first fight about 14s in
  • DFew seen · 4 spawns2 of 4 died in 10s
    first fight about 11s in

Spawns flipped in 1 of 12 P2 hills seen, about 48s in.

Open P2 in the Map Lab
ABCDSend one with 20s leftABCDP1P2Waste TreatmentP3Loading DockP4P5
P3 Loading Dock, with the route in from P2, where pros hold and where you spawn.
P3 of 5

Loading Dock

Rotating in from P2 Waste Treatment

Getting there

The main pro route from P2 Waste Treatment takes 8s at a sprint, and the alternate takes 12s. It is the shortest run on Reactor. Send your first player with 20s left on P2. From 18 pro rotations.

Where pros hold

Counted across the 12 P3 hills pros won. B is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOff the hillheld in 11 of 12
  • BOn the hillheld in 12 of 12
  • COff the hillheld in 11 of 12
  • DOff the hillheld in 11 of 12

Where you spawn

While P3 is live you spawn in one of four zones. B is safe. A and C are mixed. D is a trap.

  • AMixed · 9 spawns2 of 7 died in 10s
    first fight about 8s in
  • BSafe · 8 spawns0 of 8 died in 10s
    first fight about 14s in
  • CMixed · 6 spawns2 of 6 died in 10s
    first fight about 12s in
  • DTrap · 6 spawns2 of 5 died in 10s
    first fight about 19s in

Spawns flipped in 4 of 12 P3 hills seen, about 46s in.

Open P3 in the Map Lab
ABCDSend one with 20s leftABCDP1P2P3Loading DockP4Pump StationP5
P4 Pump Station, with the route in from P3, where pros hold and where you spawn.
P4 of 5

Pump Station

Rotating in from P3 Loading Dock

Getting there

The main pro route from P3 Loading Dock takes 8.5s at a sprint, and the alternate takes 11.5s. Send your first player with 20s left on P3. From 17 pro rotations.

Where pros hold

Counted across the 12 P4 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 12 of 12
  • BOff the hillheld in 10 of 12
  • COff the hillheld in 10 of 12
  • DOff the hillheld in 10 of 12

Where you spawn

While P4 is live you spawn in one of four zones. A is safe. C is a trap. B and D were seen too few times to judge.

  • ASafe · 6 spawns0 of 6 died in 10s
    first fight about 10s in
  • BFew seen · 5 spawns0 of 4 died in 10s
    first fight about 14s in
  • CTrap · 5 spawns2 of 5 died in 10s
    first fight about 12s in
  • DFew seen · 4 spawnstoo few to judge

Spawns flipped in 3 of 8 P4 hills seen, about 52s in.

Open P4 in the Map Lab
ABSend one with 25s leftABCDP1P2P3P4Pump StationP5Transformers
P5 Transformers, with the route in from P4, where pros hold and where you spawn.
P5 of 5

Transformers

Rotating in from P4 Pump Station

Getting there

The main pro route from P4 Pump Station takes 12.5s at a sprint, and the alternate takes 19s. It is the longest run on Reactor. Send your first player with 25s left on P4. From 13 pro rotations.

Where pros hold

Counted across the 8 P5 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 8 of 8
  • BOff the hillheld in 6 of 8
  • COff the hillheld in 8 of 8
  • DOff the hillheld in 6 of 8

Where you spawn

While P5 is live you spawn in one of two zones. A is mixed. B was seen too few times to judge.

  • AMixed · 7 spawns1 of 6 died in 10s
    first fight about 14s in
  • BFew seen · 4 spawns2 of 3 died in 10s
    first fight about 5s in

Spawns flipped in 2 of 7 P5 hills seen, about 46s in.

Open P5 in the Map Lab

How spawns work on Reactor

Spawns flipped in 15 of 49 hills on Reactor, mostly late: about 47s into the hill. Hold your side early and you keep good spawns.

Trap zones on Reactor: D on P3 and C on P4. Players who spawned there often died within 10 seconds. On P1 and P2 every zone with enough spawns to judge came out safe.

Safe means 15% or fewer of the players who spawned in a zone died within 10 seconds. Trap means 40% or more did, and mixed is in between. Few seen means fewer than five spawns, too few to judge.

  • You spawn away from the other team and close to your own.
  • Each hill has two sides. Hold your side and your spawns stay behind you.
  • Push too far past the hill and the spawns flip: they spawn behind you.
  • When the hill moves, both teams’ spawns move with it.
Search and Destroy

SnD numbers on Reactor

From 29 pro SnD rounds on Reactor, a small sample, so read it as a guide.

69%of rounds go to the team that gets first blood (20 of 29)
14smedian time to the first death
45%of first deaths are traded within 4 seconds
41%of rounds see the bomb go down, at a median 30s in
75%of planted rounds are won by the planting side (9 of 12)
A 4 · B 8plants on each site

The side up a player

How often the team with more players alive wins the round, from 283 pro rounds on all maps.

  • 4v368%
  • 4v285%
  • 4v198%
  • 3v281%
  • 3v197%
  • 2v191%

Clutches

How often the last player alive wins it. Use the time and the bomb.

  • 1v210%
  • 1v33%
  • 1v42%
Plan a Reactor round in the Map Lab
ABomb site ABBomb site B
Bomb sites A and B on Reactor.

Where the numbers come from

Rotations, run times, holds and spawns on this page come from 16 pro scrim maps on Reactor: 83 pro rotations and 151 pro respawns. Hills with only a few rotations or spawns seen say so.

The SnD numbers come from 29 pro rounds on Reactor, and the advantage and clutch tables from 283 pro rounds on all maps. The pro games are from the CDL Launch Invitational broadcast.

The same numbers drive the free Map Lab, where you can draw your own plan on Reactor, save it and send it to your team. Updated 7 November 2026.

Want this for your own team?

A Team Review puts your own rotations, rounds and spawns next to these pro numbers, map by map, with the five changes that matter most.