MW4 map guide

Lotus Hardpoint rotations and spawns

Lotus has six hills. This guide takes them in order: how pros rotate from one to the next, when to leave, where they hold and where you spawn while each one is live. It's built from 89 pro rotations and 163 pro respawns across 18 pro scrim maps on Lotus.

6hills
89pro rotations
18pro scrim maps
8CDL games to watch
Lotus map with the six Hardpoint hills labelled: P1 Fish Market, P2 Hostel, P3 Boathouse, P4 Garden, P5 Restaurant, P6 Market, and the main pro route between them
P1 Fish Market, P2 Hostel, P3 Boathouse, P4 Garden, P5 Restaurant and P6 Market, with the main pro route between them. Tap the map to open it in the Map Lab.

Hill order

The Lotus hills go up in this order. After P6 Market the rotation starts again at P1 Fish Market, so P1 comes round more than once in a long game.

  1. P1Fish Market
  2. P2Hostel
  3. P3Boathouse
  4. P4Garden
  5. P5Restaurant
  6. P6Market
  7. P1then back to the start

Rotations and when to leave

Run times are at a sprint. The main route is the way pros ran most often, and the alternate is the other way in.

The leave column is when to send your first player off the old hill: the run plus about 10 seconds, rounded to the nearest 5, so they're set before the new hill goes live.

The longest run on Lotus is P5 to P6 at 11s. The shortest is P1 to P2 at 6s.

RotationMain routeAlternateLeave atPro rotations seen
P1 → P2Fish Market to Hostel6s6.5s15s left20
P2 → P3Hostel to Boathouse10.5s10.5s20s left23
P3 → P4Boathouse to Garden10.5s13.5s20s left17
P4 → P5Garden to Restaurant7s8s15s left12
P5 → P6Restaurant to Market11s12.5s20s left8
P6 → P1Market to Fish Market6.5s9s15s left9

Hill by hill

Each hill as the Map Lab shows it: the route in from the hill before, the spots pros held when they won it and the spawn zones while it's live.

  • Main pro route
  • Alternate
  • Where pros hold
  • Safe spawn
  • Mixed
  • Trap
  • Few seen
ABCDSend one with 15s leftABCDP1Fish MarketP2P3P4P5P6Market
P1 Fish Market, with the route in from P6, where pros hold and where you spawn.
P1 of 6

Fish Market

The first hill of the game, and the one you rotate back to from P6 Market

Getting there

The main pro route from P6 Market takes 6.5s at a sprint, and the alternate takes 9s. Send your first player with 15s left on P6. From 9 pro rotations.

Where pros hold

Counted across the 12 P1 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 11 of 12
  • BOff the hillheld in 11 of 12
  • COff the hillheld in 11 of 12
  • DOff the hillheld in 11 of 12

Where you spawn

While P1 is live you spawn in one of four zones. A is safe. B, C and D are mixed.

  • ASafe · 11 spawns1 of 9 died in 10s
    first fight about 13s in
  • BMixed · 8 spawns2 of 8 died in 10s
    first fight about 11s in
  • CMixed · 6 spawns2 of 6 died in 10s
    first fight about 12s in
  • DMixed · 6 spawns1 of 5 died in 10s
    first fight about 14s in

Spawns flipped in 7 of 11 P1 hills seen, about 35s in.

Open P1 in the Map Lab
ABCSend one with 15s leftABCDP1Fish MarketP2HostelP3P4P5P6
P2 Hostel, with the route in from P1, where pros hold and where you spawn.
P2 of 6

Hostel

Rotating in from P1 Fish Market

Getting there

The main pro route from P1 Fish Market takes 6s at a sprint, and the alternate takes 6.5s. It is the shortest run on Lotus. Send your first player with 15s left on P1. From 20 pro rotations.

Where pros hold

Counted across the 17 P2 hills pros won. A and C are on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 17 of 17
  • BOff the hillheld in 16 of 17
  • COn the hillheld in 15 of 17
  • DOff the hillheld in 13 of 17

Where you spawn

While P2 is live you spawn in one of three zones. A is safe. B is mixed. C was seen too few times to judge.

  • ASafe · 15 spawns2 of 15 died in 10s
    first fight about 13s in
  • BMixed · 8 spawns3 of 8 died in 10s
    first fight about 10s in
  • CFew seen · 4 spawns0 of 4 died in 10s
    first fight about 15s in

Spawns flipped in 4 of 13 P2 hills seen, about 42s in.

Open P2 in the Map Lab
ABCDSend one with 20s leftABCDP1P2HostelP3BoathouseP4P5P6
P3 Boathouse, with the route in from P2, where pros hold and where you spawn.
P3 of 6

Boathouse

Rotating in from P2 Hostel

Getting there

The main pro route from P2 Hostel takes 10.5s at a sprint, and the alternate takes 10.5s. Send your first player with 20s left on P2. From 23 pro rotations.

Where pros hold

Counted across the 12 P3 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 11 of 12
  • BOff the hillheld in 10 of 12
  • COff the hillheld in 10 of 12
  • DOff the hillheld in 10 of 12

Where you spawn

While P3 is live you spawn in one of four zones. C is safe. A and D are mixed. B was seen too few times to judge.

  • AMixed · 14 spawns2 of 10 died in 10s
    first fight about 9s in
  • BFew seen · 5 spawns0 of 4 died in 10s
    first fight about 10s in
  • CSafe · 5 spawns0 of 5 died in 10s
    first fight about 10s in
  • DMixed · 5 spawns1 of 5 died in 10s
    first fight about 14s in

Spawns flipped in 1 of 11 P3 hills seen, about 44s in.

Open P3 in the Map Lab
ABCSend one with 20s leftABCDP1P2P3BoathouseP4GardenP5P6
P4 Garden, with the route in from P3, where pros hold and where you spawn.
P4 of 6

Garden

Rotating in from P3 Boathouse

Getting there

The main pro route from P3 Boathouse takes 10.5s at a sprint, and the alternate takes 13.5s. Send your first player with 20s left on P3. From 17 pro rotations.

Where pros hold

Counted across the 9 P4 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 8 of 9
  • BOff the hillheld in 7 of 9
  • COff the hillheld in 6 of 9
  • DOff the hillheld in 7 of 9

Where you spawn

While P4 is live you spawn in one of three zones. A is a trap. B and C were seen too few times to judge.

  • ATrap · 8 spawns3 of 7 died in 10s
    first fight about 11s in
  • BFew seen · 3 spawnstoo few to judge
  • CFew seen · 3 spawns1 of 3 died in 10s

Spawns flipped in 2 of 6 P4 hills seen, about 45s in.

Open P4 in the Map Lab
ABCDSend one with 15s leftABCDP1P2P3P4GardenP5RestaurantP6
P5 Restaurant, with the route in from P4, where pros hold and where you spawn.
P5 of 6

Restaurant

Rotating in from P4 Garden

Getting there

The main pro route from P4 Garden takes 7s at a sprint, and the alternate takes 8s. Send your first player with 15s left on P4. From 12 pro rotations.

Where pros hold

Counted across the 6 P5 hills pros won. A and B are on the hill itself.

  • AOn the hillheld in 6 of 6
  • BOn the hillheld in 6 of 6
  • COff the hillheld in 4 of 6
  • DOff the hillheld in 4 of 6

Where you spawn

While P5 is live you spawn in one of four zones. A is safe. B, C and D were seen too few times to judge.

  • ASafe · 7 spawns1 of 7 died in 10s
    first fight about 11s in
  • BFew seen · 3 spawns2 of 3 died in 10s
  • CFew seen · 3 spawns0 of 3 died in 10s
    first fight about 15s in
  • DFew seen · 3 spawns1 of 3 died in 10s
    first fight about 15s in

Spawns flipped in 2 of 7 P5 hills seen, about 47s in.

Open P5 in the Map Lab
ABSend one with 20s leftABCDP1P2P3P4P5RestaurantP6Market
P6 Market, with the route in from P5, where pros hold and where you spawn.
P6 of 6

Market

Rotating in from P5 Restaurant

Getting there

The main pro route from P5 Restaurant takes 11s at a sprint, and the alternate takes 12.5s. It is the longest run on Lotus. Send your first player with 20s left on P5. From 8 pro rotations.

Where pros hold

Counted across the 4 P6 hills pros won. A is on the hill itself. On the map, a short line from a spot shows where players looked.

  • AOn the hillheld in 4 of 4
  • BOff the hillheld in 4 of 4
  • COff the hillheld in 4 of 4
  • DOff the hillheld in 3 of 4

Where you spawn

While P6 is live you spawn in one of two zones. A is a trap. B was seen too few times to judge.

  • ATrap · 8 spawns5 of 8 died in 10s
    first fight about 6s in
  • BFew seen · 3 spawns1 of 3 died in 10s
    first fight about 11s in

No spawn flips in the 6 P6 hills seen.

Open P6 in the Map Lab

How spawns work on Lotus

Spawns flipped in 16 of 54 hills on Lotus, mostly late: about 42s into the hill. Hold your side early and you keep good spawns.

Trap zones on Lotus: A on P4 and A on P6. Players who spawned there often died within 10 seconds. On P5 every zone with enough spawns to judge came out safe.

Safe means 15% or fewer of the players who spawned in a zone died within 10 seconds. Trap means 40% or more did, and mixed is in between. Few seen means fewer than five spawns, too few to judge.

  • You spawn away from the other team and close to your own.
  • Each hill has two sides. Hold your side and your spawns stay behind you.
  • Push too far past the hill and the spawns flip: they spawn behind you.
  • When the hill moves, both teams’ spawns move with it.
Search and Destroy

SnD numbers on Lotus

From 10 pro SnD rounds on Lotus, a small sample, so read it as a guide.

80%of rounds go to the team that gets first blood (8 of 10)
15smedian time to the first death
50%of first deaths are traded within 4 seconds
40%of rounds see the bomb go down, at a median 23s in
100%of planted rounds are won by the planting side (4 of 4)
A 2 · B 2plants on each site

The side up a player

How often the team with more players alive wins the round, from 283 pro rounds on all maps.

  • 4v368%
  • 4v285%
  • 4v198%
  • 3v281%
  • 3v197%
  • 2v191%

Clutches

How often the last player alive wins it. Use the time and the bomb.

  • 1v210%
  • 1v33%
  • 1v42%
Plan a Lotus round in the Map Lab
ABomb site ABBomb site B
Bomb sites A and B on Lotus.
Hijack

Pro Hijack numbers

Our Hijack numbers aren't split by map yet. Across 24 pro Hijack games on all maps there were 78 plants, about 3.2 a game, and the median plant held for 12 seconds before it was stopped. Every second a plant holds is a point.

Plan Hijack on Lotus in the Map Lab

Where the numbers come from

Rotations, run times, holds and spawns on this page come from 18 pro scrim maps on Lotus: 89 pro rotations and 163 pro respawns. Hills with only a few rotations or spawns seen say so.

The SnD numbers come from 10 pro rounds on Lotus, and the advantage and clutch tables from 283 pro rounds on all maps. The pro games are from the CDL Launch Invitational broadcast.

The same numbers drive the free Map Lab, where you can draw your own plan on Lotus, save it and send it to your team. Updated 7 November 2026.

Want this for your own team?

A Team Review puts your own rotations, rounds and spawns next to these pro numbers, map by map, with the five changes that matter most.